LoL Tier ListPatch 26.22

Patch 26.22Live since 4 Nov 2026

Patch 26.22 notes

Every Summoner's Rift change with the exact numbers, what they mean, and where each champion stands in this tier list right now.

Short version

  • 14 champions changed: 10 buffs, 3 nerfs and Mel reworked.
  • Clear moves since 26.21: Mel (ADC) up 3.9, Corki (ADC) up 1.9, Kayle (Mid) up 1.4 and Locke (Jungle) down 1.4. The rest moved too little to be sure.
  • Items: Doran's Bow nerfed (starting item for 22 listed champions) and Overlord's Bloodmail adjusted (core for 3 listed champions).
  • Client: TFT moved to its own client on 4 Nov.
  • 6 new skins and 2 chromas.

Champions

Chips: tier and score per role right now (Emerald+, all regions). Score = win rate points above the role average, corrected for small samples. Arrow = change since 26.21, grey when it is too small to be sure.

Buffs 10

Aurelion Sol

buff
Riot says
Most players level E second even though it was the weaker choice, so Riot made E stronger to match.
So far
No clear change. Mid, Global Emerald+: win rate 50.8% → 50.4%, pick rate 1.6% → 1.9%.
Means
Matters more later in the game, once Aurelion Sol has ranks and items.

ESingularity

  • Total magic damage

    Was50 / 75 / 100 / 125 / 150 (+60% AP) over 5sNow50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s

Corki

buff
Riot says
Held back for Worlds. Now Riot gives him room to be stronger for everyone.
So far
Clearly better. ADC, Global Emerald+: win rate 48.8% → 50.7%, pick rate 2.0% → 4.0%.

RMissile Barrage

  • Damage

    Was90 / 170 / 250 (+85% bonus AD)Now100 / 190 / 280 (+90% bonus AD)

  • Big One damage

    Was180 / 340 / 500 (+170% bonus AD)Now200 / 380 / 560 (+180% bonus AD)

Kayle

buff
Riot says
She faded after the role quest shake-up. The buff is aimed at her early laning.
So far
No clear change. Top, Global Emerald+: win rate 51.4% → 51.9%, pick rate 2.2% → 2.8%.
Means
Mostly helps early: Q goes 12s → 10s at rank 1 and stays 8s at max rank.

QRadiant Blast

  • Cooldown

    Was12 / 11 / 10 / 9 / 8sNow10 / 9.5 / 9 / 8.5 / 8s

RDivine Judgment

  • Cooldown

    160 / 120 / 80s → 140 / 110 / 80s

Maokai

buff
Riot says
He ended up almost only in support. The buff is meant to help top and jungle Maokai.
So far
No clear change. Support, Global Emerald+: win rate 50.9% → 51.3%, pick rate 1.6% → 1.9%.
Means
Only the % max health part changes, so it helps most against tanky targets.

QBramble Smash

  • Damage

    Was75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% of target max health) (+50% AP)Now75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% of target max health) (+50% AP)

Naafiri

buff
Riot says
After earlier nerfs she fell out of mid and is mediocre in jungle. Mainly meant to help mid.
So far
Clearly better. Jungle, Global Emerald+: win rate 49.8% → 50.3%, pick rate 2.6% → 4.5%.

QDarkin Daggers

  • Heal

    Was45 / 60 / 75 / 90 / 105 (+40% bonus AD)Now55 / 70 / 85 / 100 / 115 (+45% bonus AD)

WThe Call of the Pack

  • Bonus attack damage for the pack

    20% → 22%

Rumble

buff
Riot says
He was tuned for pro play. This should help the average Rumble more than pros.
So far
Clearly better. Top, Global Emerald+: win rate 46.7% → 47.4%, pick rate 1.6% → 1.9%.
Means
Only the scaling changes (+35% AP → +40% AP), so it helps more the more items Rumble has.

RThe Equalizer

  • Damage per second

    Was120 / 200 / 280 (+35% AP)Now120 / 200 / 280 (+40% AP)

  • Max damage AP ratio

    175% AP → 200% AP

Shen

buff
Riot says
Shen jungle fell too far out of the meta, so his damage to monsters goes up.
So far
No clear change. Top, Global Emerald+: win rate 51.5% → 51.3%, pick rate 3.7% → 3.6%.
Means
Mostly helps early: Q goes 100% → 120% at rank 1 and stays 200% at max rank.

QTwilight Assault

  • Damage to monsters

    Was100 / 125 / 150 / 175 / 200%Now120 / 140 / 160 / 180 / 200%

Smolder

buff
Riot says
Earlier buffs landed softer than planned. Riot also expects the Doran's Bow nerf to help him.
So far
Clearly better. ADC, Global Emerald+: win rate 50.1% → 51.1%, pick rate 4.0% → 5.1%.
Means
Mostly helps early: W goes 10 → 25 at rank 1, only 110 → 125 at max rank.

WACHOOO!

  • Explosion damage

    Was10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP)Now25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)

Viktor

buff
Riot says
Last patch's nerf hit harder than planned. Riot keeps the early game nerf and gives power back later.
So far
Clearly better. Mid, Global Emerald+: win rate 47.9% → 49.2%, pick rate 6.6% → 7.7%.
Means
Matters more later in the game, once Viktor has ranks and items. Health: +85 at level 18.

Base stats

  • Health growth

    100/level → 105/level

RArcane Storm

  • Damage when cast

    Was100 / 175 / 250 (+50% AP)Now100 / 175 / 250 (+60% AP)

Zaahen

buff
Riot says
Strong late but with too little to do in lane. This is for his early fights.
So far
No clear change. Top, Global Emerald+: win rate 50.5% → 50.8%, pick rate 2.8% → 3.5%.
Means
Mostly helps early: Q goes 10s → 8s at rank 1 and stays 6s at max rank.

QThe Darkin Glaive

  • Cooldown

    Was10 / 9 / 8 / 7 / 6sNow8 / 7.5 / 7 / 6.5 / 6s

Nerfs 3

Locke

nerf
Riot says
Fine on average, but players who master him are clearly too strong, especially early.
So far
Clearly worse. Mid, Global Emerald+: win rate 49.5% → 48.3%, pick rate 7.1% → 5.5%.

QRitual Nails

  • Bonus damage per stack

    Was18 / 26 / 34 / 42 / 50Now15 / 22 / 29 / 36 / 43

  • Damage at max stacks

    Was75.6 / 109.2 / 142.8 / 176.4 / 210Now63 / 92.4 / 121.8 / 151.2 / 180.6

WSoul Ignition

  • Duration

    6s → 5s

Thresh

nerf
Riot says
Still at the top of support for the best players, even after the last nerf.
So far
Clearly worse. Support, Global Emerald+: win rate 51.7% → 51.1%, pick rate 14.9% → 13.8%.

Base stats

  • Attack damage

    56 → 54

RThe Box

  • Damage

    Was250 / 400 / 550 (+100% AP)Now200 / 350 / 500 (+100% AP)

Yasuo

nerf
Riot says
His win rate and ban rate kept climbing as players moved to crit builds, so he gets the nerf Yone got.
So far
Clearly worse. Mid, Global Emerald+: win rate 50.2% → 48.9%, pick rate 9.0% → 8.0%.
Means
Only the scaling changes (+105% AD → +100% AD), so it hurts more the more items Yasuo has.

QSteel Tempest

  • Damage

    Was20 / 45 / 70 / 95 / 120 (+105% AD)Now20 / 45 / 70 / 95 / 120 (+100% AD)

Adjusted 1

Mel

adjust
Riot says
Midscope update: power moves from early game to late game, W destroys missiles and hits back instead of reflecting, Q and R cooldowns drop later on.
So far
Clearly better. Mid, Global Emerald+: win rate 45.7% → 47.4%, pick rate 1.8% → 1.7%.
Means
Less health at level 1 but more from level 8, more mana from level 4, shorter R cooldown at ranks 2 and 3.

Base stats

  • Health

    640 + 99/level → 590 + 107/level

  • Mana

    480 + 28/level → 455 + 38/level

  • Armor growth

    5.2/level → 5.4/level

  • Attack damage

    54 + 3.3/level → 52 + 3.3/level

  • Attack speed growth

    2.5%/level → 2.75%/level

PSearing Brilliance

  • Bonus damage per bolt

    8 - 30 (+4% AP) → 4 - 30 (+4% AP)

  • First stack damage to minions

    50% less → 45% less

QRadiant Volley

  • First hit damage

    Was60 / 85 / 110 / 135 / 160 (+55% AP)Now60 (+25% AP)

  • Damage per extra bolt

    Was5 / 7 / 9 / 11 / 13 (+5% AP)Now5 / 10 / 15 / 20 / 25 (+8% AP)

  • Total damage

    Was85 - 277 (+80 - 100% AP)Now85 - 285 (+65 - 97% AP)

  • New

    0.5 to 1s cooldown refund (by level) when it hits a champion

  • Mana cost

    Was70 / 75 / 80 / 85 / 90Now60 / 65 / 70 / 75 / 80

  • Missile speed

    3800 → 3200

WRebuttal

  • Reworked

    Expanding nova (400 radius over 0.75s) that destroys enemy projectiles and shields and hits back for each projectile it destroys

  • Hit-back damage

    35 / 40 / 45 / 50 / 55 (+10% AP), then 5 / 10 / 15 / 20 / 25 (+5% AP) per later hit, up to 7 per enemy

  • Shield

    80 / 110 / 140 / 170 / 200 (+70% AP) for 2s

  • Move speed

    10 to 30% (by level) for 2s

  • Mana cost

    100 / 80 / 60 / 40 / 0

  • Cooldown

    30 / 28.5 / 27 / 25.5 / 24s

ESolar Snare

  • Root duration

    Was1.5sNow0.8 to 1.6s at rank 1 up to 1.0 to 2.2s at rank 5, longer the farther it travels

  • Slow

    30% → 20 / 25 / 30 / 35 / 40%

  • Mana cost

    Was50 / 60 / 70 / 80 / 90Now40 / 50 / 60 / 70 / 80

RGolden Eclipse

  • Cooldown

    120 / 100 / 80s → 120 / 90 / 60s

Items

Who builds it: OP.GG core builds, boots and starting items, Global Emerald+.

Doran's Bow

nerf
Riot says
Slightly too strong: ADCs that should start Doran's Blade were buying Bow almost every game.
  • Attack damage

    8 → 7

Starting item for 22 listed champions (ADC 20, Top 4, Mid 3)

Overlord's Bloodmail

adjust
Riot says
Meant as a main item for juggernauts, but only Sett really built it. A net buff for most users without pushing Sett much higher.
Means
More attack damage from the moment you buy it, a bit less extra damage when you are low on health.
  • Attack damage

    30 → 40

  • Retribution (bonus AD by missing health)

    Wasup to 12% of total ADNowup to 10% of total AD

Core item for 3 listed champions

Everything else

No rune, summoner spell, map or ranked changes.

Client

TFT moved to its own client on 4 Nov. A button switches between League and TFT, and TFT cosmetics you already own still work in League. That is why this download was bigger than usual. An option to skip TFT downloads comes in a later patch.

New skins 6

  • K/DA Firestarter Ahri
  • K/DA Firestarter Evelynn
  • K/DA Firestarter Kai'Sa
  • K/DA Firestarter Ignition Akali
  • K/DA Hitmaker Evelynn
  • Prestige Classic Baron Kog'Maw

Chromas: Music Fan Gragas (Firestarter), Prestige Classic Baron Kog'Maw (Vivid).

Source: Riot's patch 26.22 notes. Written short in our own words, the numbers are copied as listed. ARAM, Arena, Classic and other modes are left out on purpose.